I love what I do and I do what I love. |
Sunday, May 6, 2012
Thursday, April 5, 2012
Environment
Environmental Project
"From the Depths" Acrylic Painting |
Painted Cracked Cement, Rendered in Maya. |
Painted Brick, Rendered in Maya. |
Painted Wood, Rendered in Maya |
Reference, Painted, Normal map of Concrete. |
Reference, Painted, Normal Map of Metal |
My name is Jennifer Hacker and I am an Environmental Artist that likes to concentrate on Texture Art. I both hand paint and photo-source my textures depending on the given assignment/art style. Painted pictures provided are snapshots of the Diffuses with all maps inside UDK. You can also look at my other website www.JennHacker.com for asset/texture referencing.
Monday, March 12, 2012
SkyDome
Painted skydome texture in Adobe Photoshop |
Test Render in UDK |
Second Test Render in UDK |
Wednesday, March 7, 2012
portfolio updates
These images were early textures, taken and polished. The top portion of the picture is a snap shot of the textures inside UDK and the Bottom is of course the Normal map.
Dead soil, used in western shmup done for Studio 2 |
Plain messy bricks without lighting/specular, just painted. |
Same as above, picture on left is a snip of it in UDK and the rop right is the specular of the messy bricks. |
Painted metal/ No spec map because this texture was for painting purposes. |
Photo-sourced/Painted soil |
Wood |
Monday, March 5, 2012
update textures
So now that I have a minute here are some updated works
Brick Texture Painted in Photoshop |
Copper Texture. Referenced from River street, painted in Photoshop |
Wood Texture, Painted in Photoshop |
Messy Brick painted in photoshop |
Brick Texture render test in Autodesk maya |
Concrete Texture, Painted in Photoshop and Tested in Autodesk Maya |
Copper Texture, Test render in Autodesk Maya |
Wod Texture, Test Render in Autodesk Maya |
Wednesday, February 29, 2012
Messy Rocks
Last night I got a little curious with some lighting practices. I started off making a normal tileable texture and just playing around with it in photshop.
This is my painted rock wall to practice lighting with. |
Normal for the rock wall. |
Tuesday, February 28, 2012
Beta
We just finished presenting our project for beta. Our camera was changed to top down without consent of the team, but we fixed it back to the third person camera after hearing how bad of a decision top down camera angle was.
Over the past couple of days I have been working on updating a few textures. The cracked mud and soil in the previous post has changed to a lighter hue of mud and soil.
These are both updated from the past blog pictures.
Over the past couple of days I have been working on updating a few textures. The cracked mud and soil in the previous post has changed to a lighter hue of mud and soil.
These are both updated from the past blog pictures.
Tuesday, February 14, 2012
Mud Texture
Monday, February 13, 2012
Texture Update-Soil
Saturday, February 4, 2012
Studio II blog
Throughout studio 2 I will be working on Cowboys VS. Aliens, ( Cowboy SHMUP) With Scott Spadea, Shane Stoneman, Moises Silva and Alex Landry to complete a playable level run through UDK.
My job on this team is Lead Texture Artist.
This snap shot to the left is a type of wood I was working on for the barrels, bars, and carriages in our game.
This is where I currently stand on what we have as "Burnt Wood". It is still a WOP.
My job on this team is Lead Texture Artist.
This snap shot to the left is a type of wood I was working on for the barrels, bars, and carriages in our game.
This is where I currently stand on what we have as "Burnt Wood". It is still a WOP.
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