I love what I do and I do what I love. |
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| "From the Depths" Acrylic Painting |
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| Painted Cracked Cement, Rendered in Maya. |
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| Painted Brick, Rendered in Maya. |
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| Painted Wood, Rendered in Maya |
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| Reference, Painted, Normal map of Concrete. |
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| Reference, Painted, Normal Map of Metal |
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| Painted skydome texture in Adobe Photoshop |
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| Test Render in UDK |
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| Second Test Render in UDK |
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| Dead soil, used in western shmup done for Studio 2 |
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| Plain messy bricks without lighting/specular, just painted. |
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| Same as above, picture on left is a snip of it in UDK and the rop right is the specular of the messy bricks. |
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| Painted metal/ No spec map because this texture was for painting purposes. |
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| Photo-sourced/Painted soil |
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| Wood |
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| Brick Texture Painted in Photoshop |
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| Copper Texture. Referenced from River street, painted in Photoshop |
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| Wood Texture, Painted in Photoshop |
| Messy Brick painted in photoshop |
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| Brick Texture render test in Autodesk maya |
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| Concrete Texture, Painted in Photoshop and Tested in Autodesk Maya |
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| Copper Texture, Test render in Autodesk Maya |
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| Wod Texture, Test Render in Autodesk Maya |
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| This is my painted rock wall to practice lighting with. |
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| Normal for the rock wall. |
My job on this team is Lead Texture Artist.