Wednesday, March 7, 2012

portfolio updates

These images were early textures, taken and polished. The top portion of the picture is a snap shot of the textures inside UDK and the Bottom is of course the Normal map.


Dead soil, used in western shmup done for Studio 2

Plain messy bricks without lighting/specular, just painted.

Same as above, picture on left is a snip of it in UDK and the rop right is the specular of the messy bricks.

Painted metal/ No spec map because this texture was for painting purposes.

The style of this mud is to look more hand-painted/crafted vs. the photo-sourced realistic style of mud. I wanted to see what the outcome would be/how it would look possibly placed in a game. It would need a specific style of game to work, but overall I think I am happy with it.
Photo-sourced/Painted soil

Wood

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