Thursday, April 5, 2012

Environment

Previous Environment before

Asset Sheet


RailRoad Layout
Hand Painted Brick with Reference and Normal map

Environmental Project

"From the Depths" Acrylic Painting
Painted Cracked Cement, Rendered in Maya.
Painted Brick, Rendered in Maya.

Painted Wood, Rendered in Maya

Reference, Painted, Normal map of Concrete.



Reference, Painted, Normal Map of Metal








My name is Jennifer Hacker and I am an Environmental Artist that likes to concentrate on Texture Art. I both hand paint and photo-source my textures depending on the given assignment/art style. Painted pictures provided are snapshots of the Diffuses with all maps inside UDK. You can also look at my other website www.JennHacker.com for asset/texture referencing. 


Monday, March 12, 2012

SkyDome

Painted skydome texture in Adobe Photoshop

Test Render in UDK

Second Test Render in UDK
This was my first attempt at a Skydome. I was on an assignment dealing with a western theme and we wanted the sky to be night, but not to bland of a night. Through out building the skydome I tried many, many things, but could just not get it right. Above is the final outcome of what was placed inside the project.

Wednesday, March 7, 2012

portfolio updates

These images were early textures, taken and polished. The top portion of the picture is a snap shot of the textures inside UDK and the Bottom is of course the Normal map.


Dead soil, used in western shmup done for Studio 2

Plain messy bricks without lighting/specular, just painted.

Same as above, picture on left is a snip of it in UDK and the rop right is the specular of the messy bricks.

Painted metal/ No spec map because this texture was for painting purposes.

The style of this mud is to look more hand-painted/crafted vs. the photo-sourced realistic style of mud. I wanted to see what the outcome would be/how it would look possibly placed in a game. It would need a specific style of game to work, but overall I think I am happy with it.
Photo-sourced/Painted soil

Wood

Monday, March 5, 2012

update textures

So now that I have a minute here are some updated works


Brick Texture Painted in Photoshop

Copper Texture. Referenced from River street, painted in Photoshop

Wood Texture, Painted in Photoshop

Messy Brick painted in photoshop

Brick Texture render test in Autodesk maya

Concrete Texture, Painted in Photoshop and Tested in Autodesk Maya

Copper Texture, Test render in Autodesk Maya

Wod Texture, Test Render in Autodesk Maya

Wednesday, February 29, 2012

Messy Rocks

Last night I got a little curious with some lighting practices. I started off making a normal tileable texture and just playing around with it in photshop.

This is my painted rock wall to practice lighting with. 

Normal for the rock wall.

As far as spec goes, I couldn't really decide if this was the better choice or my first one which was a solid black/white spec. I just like the color variation, but it looks a little TOO much like the actual diffuse map.

Above are all maps placed together. Top left is the Diffuse, Top right is the Spec and  the bottom is of course the normal map. In the diffuse slot, the picture was taken while in UDK on a bsp using two pint lights radiating orange and blues to give the brick a little life instead of making them look too flat.